Love It & List It: Behavior Management

(Update: 09/10/2016: Look for a new post soon. Since this post, the stickers are gone from my room!
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This month's theme is Behavior.  Big thanks to Jenna at The Speech Room News for hosting linky every month!
The behavior management system I use is my "tried & true" system.  I've tweaked it here and there over the past 29 years, but it's basically the same:
At the beginning of the year, I use my "Super Duper Job Slips" (from Pick a Peck of Lessons by Kathy Shurley):
Each student starts out with 5; if I have to tell them more than once to follow procedures, I start taking them away for every infraction.  I don't say anything, just take 1 away.   They have to have at least 1 left to get a sticker on their sticker chart From Super Duper's . (He can earn an extra sticker by bringing his homework back with a helper's signature.)
If he loses all of his slips (I warn them before taking the last one), he gets a "sad face" instead of a sticker.  When the row is completed with stickers (and no sad faces), he earns a trip to the prize box.  (I get mine from Super Duper.)   If he has a sad face, then he doesn't get a prize. 
I realize that this isn't "positive reinforcement", but it works.  I had a coworker tell me that she had a very unruly group, and once she tried the slips, she didn't have any more trouble out of them.
Usually after about a month I don't have to get the slips out, but the students will still ask for them.  If a group starts getting rowdy, all I have to do is ask if I need to get the Super Job Slips back out, and they whip back into shape!
I started something different with my 4th & 5th graders this year.  I found these cash incentives (by MrWatts) as a freebie on TpT:
 
When I had groups of 4th graders (I don't have any 5th graders on my caseload right now), the group had to get $6 x the number of students in the group to earn either free time on the iPad or a trip to the prize box (their choice).  So, if I had 3 students in the group, they had to earn $18.  I chose 6 as the magic number because, on the sticker charts, 6 stickers had to be earned to go to the prize box.
To alleviate any arguments about whose turn it is to go first (on game days), I put an asterisk beside that person on my data sheet.  I rotate it, so everybody has a fair chance to go first.  If a student is absent on that day, I move it to the next person.
I ran into a Resource Teacher that I used to work with, and she told me about using a rain gauge with one of her students.  She happened to have a picture on her phone, and was nice enough to send it to me so I could include it in this post!  (Thanks, Janice!!!)
 When the gauge is filled up with poms, the student earns his prize, whatever has been decided on.  I thought it was a great idea!

Don't forget to go to The Speech Room News and see what everybody else is doing for behavior management!

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